Thursday, February 27, 2020

Video Games and Violence Research Paper Example | Topics and Well Written Essays - 3750 words

Video Games and Violence - Research Paper Example However in the recent years with the development of video games and violent sports it is seen that children are indulging a lot in gaming. And this has forced many individuals to carry out researches to find out the effect of games on children. It is found that violence in real life has a direct relationship with people who are involved in playing these games. The aim of this research is to promote that the violent content of video games has been contributing to the aggressive behavior of the individual player. History and Extent of The Problem Media is an important and inseparable part of our daily routine in the modern age. It provides us new and technologically advanced modes of learning, working and doing the regular activities rightly and accurately in a timely manner. Media plays a crucial role in altering our thoughts, perceptions and viewpoints about certain personalities, relationships, issues and in turn the whole society. The extremely harsh exposure of media about current affairs results in negative or positive changes in our attitudes and point of views about those events under consideration. The extreme integration of media in our lives point towards the alarming situation where our lives and actions are all immensely affected by the media portrayal. Media does not affect a single group, stereotype or class but its effects surround the whole social constructs due to its presence in the lives of every individual today. Video games are one of the forms of media which are greatly influencing the behavior and attitude of people. Video games are getting increasing attention of the consumers as the technological advancements are getting more and more flexible, rich and user-focused. Video games serve as one of the most popular form of media to entertain children. The involvement of people in video games and their continuous interaction with video game environment affects them negatively. This is specifically adverse when the games are of violent nature with destruction, fighting or combating as the major themes in it. There has been a strong relationship between exposure in video games and rise in crime rate of younger generation. The violent activities, behaviors and attitudes are observed as a result of continuous exposure to video games. The popularity of video games has been increasing as shown by the investments made to meet the increasing demand. The innovations and technological advancements played a vital role in increasing the demand for video games. It has been observed that children of ages between 8 and 18 are found to have spent at least 40 hours per week in some form of media. This also includes the sharp rise in the exposure to video games by younger generation. The increasing popularity of video games has encouraged the exposure to video games to children aging 2 years with a minimum of 1 hour per day spent on games. Children falling in the age group of 8-13 years are observed to have played video games nearly 7.5 hours a week. Anderson’s (2001) research further illuminates the fact that children are exposed to video games which are never supervised by their parents or elders. Adams (2010) further explains the problem in terms of age-directed games that 85% of children play game which are designed and launched for adults. Adams’s argument points towards the heavy exposure of violence and negative exposure about female body, relationships and negative ideals in

Tuesday, February 11, 2020

Leadership and Ethics Essay Example | Topics and Well Written Essays - 1000 words

Leadership and Ethics - Essay Example Any failure to hold on to the code of conduct with vested interests such as saving labor costs amounts to unethical behavior. The employment legislation in place puts managers to task where they are expected to become accountable to the process of hiring foreign workers. Lack of compliance may get public office managers to lose their jobs, get fines or suffer from adverse publicity. Managers face the unethical influence of politicians in their organizations. Political parties view the undocumented workers as potential sources of votes. Politicians push reforms that favor workers who are hired in the country illegally in order to boost their voting blocks. Democrats and Republicans push for initiatives such as health care or social welfare that impress the illegal workers because they know their efforts would translate into votes. Managers have suppressed authority for making such decisions. The decisions are made nationally unless immigration policies are revised to reinforce their capacity to take charge in their offices. Political influence brings economic deprivation for legally documented skilled workers. There is a link between organization structure and the degree of ethical behavior in any well-to-do organization. A hierarchical and rigid organization structure limits opportunities for employees and they lack the capacity to develop their moral intelligence (Raines, 2010). Employees whose roles are limited within the organization are not involved in activities that confront them with ethical dilemmas. The workers do not understand ethical or unethical behaviors when they are carrying out their duties. Additionally, a rigid structure features an autonomous decision-making process. Employees do not have the capacity to make high-level decisions because the work environment does not give them relevant experience in moral development. Lack of proper moral development may translate